Crystal Generator Tool #7: Cloudy Patterns

Work In Progress / 05 décembre 2019

Looking further into Shadergraph I am slowly realising how textures can be created procedurally using Math functions as well as noise patterns available within the editor; by combining these with a texture input I have been able to allow a customisation feature where the crystals look 'cloudy' and a bit more fantasy-like. Adding some animation to the UV co-ordinates has allowed the crystals to look more alive which could potentially be supported by particles and lighting in the future.

Combining these cloudy elements with my randomisation function has allowed for some pretty cool colour combinations to come out of it!

Looking forward in progress, I need to sort out the saving of the materials/prefabs so the user can keep the crystals they use; as well as model further variations of crystals which can look more detailed.