Work In Progress / 08 December 2019

Crystal Generator Tool #10: Mesh and Console Variety

Following the main functionality finally being integrated, there is now 20 variations of low-poly crystals available when the user first gets the tool - they are also able to drag their own meshes into this folder to add them to the list the tool can pull from.

I also decided to add some colour to the debug menu using Rich Text (<color=yellow></color>) in order to show the user the saving elements inside of the console; I felt that this was important so the user is able to see the file path the prefab/material has been saved to (even though they can customise this).

Next up, I plan to refine the shadergraph material and polish some advanced functionality!