Day 01 - Nature | I tried to get back into Designer with a complex one; hexagons are definitely challenging!
Day 01 - Nature Node Breakdown
Day 02 - Beach | I focused on the details of the sand and cloth to try and make it look like a beach towel.
Day 02 - Beach Node Breakdown
Day 03 - Harvest | I experimented with the Splatter nodes for this one. I didn't get it how I wanted, but was great to learn!
Day 03 - Harvest Node Breakdown
Day 04 - Sin | This one was fun! I enjoyed using splatter and tiles to make lots of variants!
Day 04 - Sin Node Breakdown
Day 05 - Adventure | Getting the holes right was slightly confusing at first but I feel like it ended up pretty realistic!
Day 05 - Adventure Node Breakdown
Day 06 - Circus | This one made me hungry. I enjoyed getting the details and the sugar reflections on this one!
Day 06 - Circus Node Breakdown
Day 07 - Ancient | This is probably my favourite one this week as I experimented with Edge Detect to get dirt around the details - was fun!
Day 07 - Ancient Node Breakdown
Mayterials is a new challenge hosted by The Club that I wanted to get my hands on! These are the Week One prompts where I tried to use something new in Designer for each day!