This project was created as a way for members of the team to increase their skills in Technical Art, ran by Anna Björnsdóttir (Lead Technical Artist @ CCP Games).
Each individual in the team had their own element they wanted to focus on and improve.
Primarily, I had the focus on creating tools for the other members to take advantage of, namely spline tools to create quick geometry elements within the scene.
Secondly, I had the focus of lighting and weather elements within the scene itself. During the time of the project, I looked into a rain system within Unreal and created multiple advanced materials to make a configurable rain system affected by global parameters.