Hi there! I’m Kyle.

Hi there! I’m Kyle.

Hi there! I’m Kyle.

Hi there! I’m Kyle.

I utilise game development, namely technical art and code, to create experiences and creative workflows to creative exciting and immersive content within virtual environments, experiences and showcases; also creating visual and tooling elements to streamline the workflow of the teams.

I utilise game development, namely technical art and code, to create experiences and creative workflows to creative exciting and immersive content within virtual environments, experiences and showcases; also creating visual and tooling elements to streamline the workflow of the teams.

I utilise game development, namely technical art and code, to create experiences and creative workflows to creative exciting and immersive content within virtual environments, experiences and showcases; also creating visual and tooling elements to streamline the workflow of the teams.

I utilise game development, namely technical art and code, to create experiences and creative workflows to creative exciting and immersive content within virtual environments, experiences and showcases; also creating visual and tooling elements to streamline the workflow of the teams.

Headstrong and focused on the improvement of myself and the team, and to create innovative projects with new technological methods and efficient workflows.

Headstrong and focused on the improvement of myself and the team, and to create innovative projects with new technological methods and efficient workflows.

Headstrong and focused on the improvement of myself and the team, and to create innovative projects with new technological methods and efficient workflows.

Headstrong and focused on the improvement of myself and the team, and to create innovative projects with new technological methods and efficient workflows.

Skills

  • Unity

  • Unity

  • Unity

  • Unity

  • Technical Art

  • Technical Art

  • Technical Art

  • Technical Art

  • Unreal Engine

  • Unreal Engine

  • Unreal Engine

  • Unreal Engine

  • XR Development

  • XR Development

  • XR Development

  • XR Development

  • C#

  • C#

  • C#

  • C#

  • Material and Shader Creation

  • Material and Shader Creation

  • Material and Shader Creation

  • Material and Shader Creation

  • 3D & Substance Workflows

  • 3D & Substance Workflows

  • 3D & Substance Workflows

  • 3D & Substance Workflows

  • Project Management

  • Project Management

  • Project Management

  • Project Management

  • Adobe Creative Suite

  • Adobe Creative Suite

  • Adobe Creative Suite

  • Adobe Creative Suite

My experience

Roles

Roles

Roles

Company

Company

Company

Employment

Employment

Employment

Game Developer

Game Developer

Game Developer

Game Developer

PRELOADED

PRELOADED

PRELOADED

PRELOADED

April 2024 - Present

April 2024 - Present

April 2024 - Present

April 2024 - Present

I am currently working as a Game Developer at PRELOADED, working on games and experiences within Unity, Unreal/UEFN and other game engines combining physical with digital.

I am currently working as a Game Developer at PRELOADED, working on games and experiences within Unity, Unreal/UEFN and other game engines combining physical with digital.

I am currently working as a Game Developer at PRELOADED, working on games and experiences within Unity, Unreal/UEFN and other game engines combining physical with digital.

I am currently working as a Game Developer at PRELOADED, working on games and experiences within Unity, Unreal/UEFN and other game engines combining physical with digital.

Roles

Roles

Roles

Company

Company

Company

Employment

Employment

Employment

Developer (Freelance), Creative Technologist

Developer (Freelance), Creative Technologist

Developer (Freelance), Creative Technologist

Developer (Freelance), Creative Technologist

Nexus Studios

Nexus Studios

Nexus Studios

Nexus Studios

May 2023 - March 2024

May 2023 - March 2024

May 2023 - March 2024

May 2023 - March 2024

At Nexus, I have worked multiple roles through freelancing and contracting.
I have utilised game engines such as Unity and Unreal/UEFN to create gamified experiences for clients such as Meta through mixed reality experiences, as well as utilising programs such as Apple Native Tools and Spark AR Studio for further XR development.

At Nexus, I have worked multiple roles through freelancing and contracting.
I have utilised game engines such as Unity and Unreal/UEFN to create gamified experiences for clients such as Meta through mixed reality experiences, as well as utilising programs such as Apple Native Tools and Spark AR Studio for further XR development.

At Nexus, I have worked multiple roles through freelancing and contracting.
I have utilised game engines such as Unity and Unreal/UEFN to create gamified experiences for clients such as Meta through mixed reality experiences, as well as utilising programs such as Apple Native Tools and Spark AR Studio for further XR development.

At Nexus, I have worked multiple roles through freelancing and contracting.
I have utilised game engines such as Unity and Unreal/UEFN to create gamified experiences for clients such as Meta through mixed reality experiences, as well as utilising programs such as Apple Native Tools and Spark AR Studio for further XR development.

Role

Role

Role

Company

Company

Company

Employment

Employment

Employment

Creative Technologist

Creative Technologist

Creative Technologist

Creative Technologist

The Mill

The Mill

The Mill

The Mill

April 2022 – April 2023

April 2022 – April 2023

April 2022 – April 2023

April 2022 – April 2023

At The Mill, I was a Creative Technologist utilising game engines such as Unity and Unreal to create applications, innovative experiences and visuals for clients. I mainly worked with XR and Unity innovations in order to showcase how experience can be perceived through new and exciting breakthroughs. Notable aspects include VR (Meta, HTC, Pico), multi-user projects, audio and animation integration and tool creation.

At The Mill, I was a Creative Technologist utilising game engines such as Unity and Unreal to create applications, innovative experiences and visuals for clients. I mainly worked with XR and Unity innovations in order to showcase how experience can be perceived through new and exciting breakthroughs. Notable aspects include VR (Meta, HTC, Pico), multi-user projects, audio and animation integration and tool creation.

At The Mill, I was a Creative Technologist utilising game engines such as Unity and Unreal to create applications, innovative experiences and visuals for clients. I mainly worked with XR and Unity innovations in order to showcase how experience can be perceived through new and exciting breakthroughs. Notable aspects include VR (Meta, HTC, Pico), multi-user projects, audio and animation integration and tool creation.

At The Mill, I was a Creative Technologist utilising game engines such as Unity and Unreal to create applications, innovative experiences and visuals for clients. I mainly worked with XR and Unity innovations in order to showcase how experience can be perceived through new and exciting breakthroughs. Notable aspects include VR (Meta, HTC, Pico), multi-user projects, audio and animation integration and tool creation.

Role

Role

Role

Company

Company

Company

Employment

Employment

Employment

Immersive & 3D Developer

Immersive & 3D Developer

Immersive & 3D Developer

Immersive & 3D Developer

Sonovision UK

Sonovision UK

Sonovision UK

Sonovision UK

August 2020 - April 2022

August 2020 - April 2022

August 2020 - April 2022

August 2020 - April 2022

As a developer at Sonovision UK, I was tasked with the lead creation of XR content, applications and visuals; this mainly consisted of training simulations, application demos/finalisations and 3D animations/renders.

As a developer at Sonovision UK, I was tasked with the lead creation of XR content, applications and visuals; this mainly consisted of training simulations, application demos/finalisations and 3D animations/renders.

As a developer at Sonovision UK, I was tasked with the lead creation of XR content, applications and visuals; this mainly consisted of training simulations, application demos/finalisations and 3D animations/renders.

As a developer at Sonovision UK, I was tasked with the lead creation of XR content, applications and visuals; this mainly consisted of training simulations, application demos/finalisations and 3D animations/renders.

My EDUCATION

Course

Course

Course

Institution

Institution

Institution

Grade Achieved

Grade Achieved

Grade Achieved

Enrolment

Enrolment

Enrolment

Computer Games Design (BSc)

Computer Games Design (BSc)

Computer Games Design (BSc)

Computer Games Design (BSc)

University of Gloucestershire

University of Gloucestershire

University of Gloucestershire

University of Gloucestershire

First Class Honours

First Class Honours

First Class Honours

First Class Honours

September 2016 – May 2020

September 2016 – May 2020

September 2016 – May 2020

September 2016 – May 2020

I have completed my study of Computer Games Design at the University of Gloucestershire; graduating with a First Class Honours.

During the first year, I took modules consisting of: Games Production (70%), Creative Skills for Design (64%), Digital Media Design and Development (72.5%), and Introduction to 3D Modelling (71%) modules and achieved a 2:1 with an average mark of 69.3%.

During the second year, I took modules consisting of: User Interaction Studies (77.5%), Level Design (67.5%), Multimedia Web Development (74%) and 3D Animations for Games (71.5%) and achieved a first with an average mark of 73%.

During my final year, I took modules consisting of: Individual Research Project (75%), Indie Game Development (75%), Advanced Concepts in Web Production (80%), Advanced Group Project (68%), Creative Visualisation and Animation (74%) and 3D Character Development (74%) and achieved a first with an average mark of 74%.

I have completed my study of Computer Games Design at the University of Gloucestershire; graduating with a First Class Honours.

During the first year, I took modules consisting of: Games Production (70%), Creative Skills for Design (64%), Digital Media Design and Development (72.5%), and Introduction to 3D Modelling (71%) modules and achieved a 2:1 with an average mark of 69.3%.

During the second year, I took modules consisting of: User Interaction Studies (77.5%), Level Design (67.5%), Multimedia Web Development (74%) and 3D Animations for Games (71.5%) and achieved a first with an average mark of 73%.

During my final year, I took modules consisting of: Individual Research Project (75%), Indie Game Development (75%), Advanced Concepts in Web Production (80%), Advanced Group Project (68%), Creative Visualisation and Animation (74%) and 3D Character Development (74%) and achieved a first with an average mark of 74%.

I have completed my study of Computer Games Design at the University of Gloucestershire; graduating with a First Class Honours.

During the first year, I took modules consisting of: Games Production (70%), Creative Skills for Design (64%), Digital Media Design and Development (72.5%), and Introduction to 3D Modelling (71%) modules and achieved a 2:1 with an average mark of 69.3%.

During the second year, I took modules consisting of: User Interaction Studies (77.5%), Level Design (67.5%), Multimedia Web Development (74%) and 3D Animations for Games (71.5%) and achieved a first with an average mark of 73%.

During my final year, I took modules consisting of: Individual Research Project (75%), Indie Game Development (75%), Advanced Concepts in Web Production (80%), Advanced Group Project (68%), Creative Visualisation and Animation (74%) and 3D Character Development (74%) and achieved a first with an average mark of 74%.

I have completed my study of Computer Games Design at the University of Gloucestershire; graduating with a First Class Honours.

During the first year, I took modules consisting of: Games Production (70%), Creative Skills for Design (64%), Digital Media Design and Development (72.5%), and Introduction to 3D Modelling (71%) modules and achieved a 2:1 with an average mark of 69.3%.

During the second year, I took modules consisting of: User Interaction Studies (77.5%), Level Design (67.5%), Multimedia Web Development (74%) and 3D Animations for Games (71.5%) and achieved a first with an average mark of 73%.

During my final year, I took modules consisting of: Individual Research Project (75%), Indie Game Development (75%), Advanced Concepts in Web Production (80%), Advanced Group Project (68%), Creative Visualisation and Animation (74%) and 3D Character Development (74%) and achieved a first with an average mark of 74%.

Course

Course

Course

Institution

Institution

Institution

Grade Achieved

Grade Achieved

Grade Achieved

Enrolment

Enrolment

Enrolment

Interactive Media (UAL Level 3)

Interactive Media (UAL Level 3)

Interactive Media (UAL Level 3)

Interactive Media (UAL Level 3)

New College Stamford

New College Stamford

New College Stamford

New College Stamford

Distinction

Distinction

Distinction

Distinction

September 2014 – June 2016

September 2014 – June 2016

September 2014 – June 2016

September 2014 – June 2016